Welcome to my
Portfolio

Hello, My name is
Or you can call me Alex. I graduated from Purdue with a B.S. in Animation and minoring in Art & Design studio, currently pursuing an M.F.A. in Animation at SCAD.
My primary focus is 3D environment with a particular interest in texturing and lighting. A few of my other area of interests include animation, life-drawing and photography, which can be found through browsing my website. I'm in love with the craft and I take every opportunity to learn new things while also improving on current skills.
The following are some of my favorite projects and artworks, they are also examples of what I'm capable of.
Thao Nguyen
Education
SAVANNAH COLLEGE OF ART & DESIGN
Animation, M.F.A.
Experience
SCADask
Research Assistant
• Collaborate with SCADask team members to identify research topics and formulate relevant research questions that align with SCAD's disciplines and current trends
• Contribute to the visual design and layout of research reports, ensuring they are both aesthetically engaging and stylistically consistent
PURDUE UNIVERSITY
PURDUE POLYTECHNIC INSTITUTE
Computer Graphics Technology: Animation, B.S.
Minor in Art and Design Studio
Graduated with Distinction
Skills
CASE-MATE
R&D Intern
• Assisting in the creation of 3D models and CAD renderings for product concepts and prototyping
• Participating in brainstorming sessions and contributing to early-stage ideation, concept development, and user-centered design improvements
Projects
Maya, Photoshop, After Effects, ZBrush, Substance Painter, Substance Designer, Illustrator, Unreal Engine 5, Agisoft Metashape, Houdini, Cinema 4D
3D Animator on Student Films
• Silent Comfort
• Turn of the Leaf

BONSAI
01.
Modeling and sculpting done with Maya and ZBrush. Texturing done with Agisoft Metashape, Substance Painter and Substance Designer.

Modeling and sculpting done with Maya and ZBrush. Texturing done with Substance Painter and Substance Designer. Environment and lighting done in Unreal Engine.
STILT HOUSE

AC-130U SPOOKY
Modeling done with Maya. Texturing done with Substance Painter. Environment and rendering done with Unreal Engine.
ENVIRONMENTS

Short environment projects while experimenting different styles and aesthetics. Modeling done with Maya. Textures done with Substance Painter.
















